Saturday, 1 June 2013

How to call simple particle effect: cocos2d

You can call several simple particle effects in cocos2d. A smoke particle effect example is shown here.

Syntax:

            CCParticleSmoke *smoke_ = [[CCParticleSmoke alloc]init];
            smoke_.texture = [[CCTextureCache sharedTextureCache]
                                                              addImage:@"smokeImage.png"];
            smoke_.life = 1.0;
            smoke_.duration = 2;  
            smoke_.position = ccp(240, 160);
            [self addChild:smoke_ z:2];

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