In cocos2d, the z order of any sprite can be changed programmatically during execution.
Syntax:
CCSprite * Sprite = [CCSprite spriteWithFile:@"spriteFileName.png"];
Sprite.position = ccp(250,150);
[self addChild:Sprite z:1];
...
...
...
[self reorderChild:Sprite z:5]; // reordering position
// z from 1 to 5 means bottom to top
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