In this tutorial, we will teach you how to make global objects with it's own listeners and properties, and are accessible to any class in your game with corona SDK. Here the director class is used to change from scene to scene.
Here I have my .lua files: main, status and menu. First, lets start with the main.lua. Do the followings in your main:
main.lua
Here, we can see that the director class is loaded, and a main displayGroup is created. Next we need to create a class which contains our global object. I am naming that class as 'status.lua'. Here we can create the object method with its certain object with listener and properties and while calling the method, you can return the object to any scene in your game/application. Just look at the status.lua class:
status.lua
Now we can create our menu scene, which is the menu.lua. Here we have to require the object page ('status') and have to call the object method in the page to get the object in current scene, as follows:
menu.lua
Now save your files and run the app in the simulator/device to see what happens...
Here I have my .lua files: main, status and menu. First, lets start with the main.lua. Do the followings in your main:
main.lua
local director=require("director")
local maingroup=display.newGroup()
maingroup:insert(director.directorView)
director:changeScene("menu")
return maingroup
local maingroup=display.newGroup()
maingroup:insert(director.directorView)
director:changeScene("menu")
return maingroup
Here, we can see that the director class is loaded, and a main displayGroup is created. Next we need to create a class which contains our global object. I am naming that class as 'status.lua'. Here we can create the object method with its certain object with listener and properties and while calling the method, you can return the object to any scene in your game/application. Just look at the status.lua class:
status.lua
local function myObject(group,x,y,imagePath)
local image = display.newImage( imagePath )
image.x, image.y = x, y
group:insert( image )
-- We can even add properties as below--
transition.to(image, {time=1000, x=160, y=300, transition=easing.inOutQuad})
local image = display.newImage( imagePath )
image.x, image.y = x, y
group:insert( image )
-- We can even add properties as below--
transition.to(image, {time=1000, x=160, y=300, transition=easing.inOutQuad})
-- Adding Listener --
image:addEventListener("touch", function() print("imageClicked") end )
end
local status = { myObject = myObject }
return status
image:addEventListener("touch", function() print("imageClicked") end )
end
local status = { myObject = myObject }
return status
Now we can create our menu scene, which is the menu.lua. Here we have to require the object page ('status') and have to call the object method in the page to get the object in current scene, as follows:
menu.lua
module(...,package.seeall)
function new()
-- require object page --
local status = require "status"
-- create a display group --
local localGroup = display.newGroup()
-- call object --
status.myObject(localGroup, 160, 80, "muImage.png")
return localGroup
end
function new()
-- require object page --
local status = require "status"
-- create a display group --
local localGroup = display.newGroup()
-- call object --
status.myObject(localGroup, 160, 80, "muImage.png")
return localGroup
end
Now save your files and run the app in the simulator/device to see what happens...
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