In this tutorial, we will teach you the method of creating Widget button in your Corona SDK application.
First of all, you need to download the following 2 images and keep it with your 'main.lua'.
Name the first button as: myButton_normal.png
and name the second as: myButton_press.png
Now we can start coding. Lets open main.lua. In the top of your code, require 'widget' as follows:
Now create a label to display the button events:
Now we have to create the functions triggered by the buttons:
local button1Press = function( event )
myText.text = "Button 1 pressed"
end
local button1Release = function( event )
myText.text = "Button 1 released"
end
local buttonHandler = function( event )
myText.text = "id = " .. event.target.id .. ", phase = " .. event.phase
end
Then just create first button as follows. This button has individual press and release functions.
Now we are going to create the second button. This has a single event handler function.
Now, save and run your application. You can see the event label and two buttons. Perform Touch, Drag and Release on the buttons and check it with the label.
Note: Please update your corona SDK version to include all new widget features.
First of all, you need to download the following 2 images and keep it with your 'main.lua'.
myButton_normal.png
myButton_press.png
Name the first button as: myButton_normal.png
and name the second as: myButton_press.png
Now we can start coding. Lets open main.lua. In the top of your code, require 'widget' as follows:
local widget = require( "widget" )
Now create a label to display the button events:
local myText = display.newText( "Click on the buttons.", 0, 0,nil, 18 )
myText.x, myText.y = display.contentCenterX, 70
myText.x, myText.y = display.contentCenterX, 70
Now we have to create the functions triggered by the buttons:
local button1Press = function( event )
myText.text = "Button 1 pressed"
end
local button1Release = function( event )
myText.text = "Button 1 released"
end
local buttonHandler = function( event )
myText.text = "id = " .. event.target.id .. ", phase = " .. event.phase
end
Then just create first button as follows. This button has individual press and release functions.
local button1 = widget.newButton{
defaultFile = "myButton_normal.png",
overFile = "myButton_press.png",
onPress = button1Press,
onRelease = button1Release,
label = "Button 1 Label",
emboss = true
}
defaultFile = "myButton_normal.png",
overFile = "myButton_press.png",
onPress = button1Press,
onRelease = button1Release,
label = "Button 1 Label",
emboss = true
}
button1.x = 160; button1.y = 160
Now we are going to create the second button. This has a single event handler function.
local button2 = widget.newButton{
defaultFile = "myButton_normal.png",
overFile = "myButton_press.png",
onEvent = buttonHandler,
label = "Button 2 Label",
defaultFile = "myButton_normal.png",
overFile = "myButton_press.png",
onEvent = buttonHandler,
label = "Button 2 Label",
id="myButton_2",
emboss = true
}
emboss = true
}
button2.x = 160; button2.y = 240
Now, save and run your application. You can see the event label and two buttons. Perform Touch, Drag and Release on the buttons and check it with the label.
Note: Please update your corona SDK version to include all new widget features.
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